11/24/08

*Now* I Get It

Karthis, from Of Teeth and Claws, has been an anchor of realism, championing the recent druid changes as being good for us and not the axis of malevolence that some of us are guilty of assuming (Who? Me?). I am ready for these changes, though I still do not welcome them with open arms. I at least get the reason for why these changes have occurred.

We all know by now that the reason for the change is to increase our
itemization palette. I still have badge of tenacity. My bear paws grip it with a fury and a tightness the world has never seen! So, when I say goodbye to my beloved badge, I will make another choice in my gear itemization, replacing my current staff with another I've picked up along the way. On Friday I snagged Enraged Feral Staff from the final boss in heroic Utgarde Keep.

Let's take a moment to revel in its beauty:


700 Armor
This stat makes this staff damned near ungodly. Provided you have three points in Thick Hide (which you should), then this 700 armor becomes:

700 x 3.7 x 1.1 = 2849

From this blue staff we get a very, very large amount of armor. Why would I want anything more? But wait! This staff has more than armor on it.

52 Strength
This gives us an additional 104 attack power. That is pretty good in its own right, too. More AP equals more damage which equals more threat. I am not complaining here.

78 Agility

Of course diminishing returns is going to determine what kind of mileage we got out of this number, but I'm never one to look an agility horse in the mouth. As bears we love agility and the fact that we get 78 agility out of this staff is icing on the cake.


117 Stamina

Now, provided my theory-crafting is correct (if not, please correct me!), then we get the following:

117 x
1.25 x 1.2 x = 175 stamina, or 1750 health, for Night Elves
117 x
1.25 x 1.2 x 1.05 = 184 stamina, or 1840 health, for Taurens

Nothing like some good old fashioned health to soak up the attacks!

Attack Power

1602 AP in feral forms. As if we needed anything else on this staff.


Of course this is all going to change when the next big patch hits. As for now? This staff rocks. It
rocks me on the water. So hard does this staff rock that I have not replaced it with Staff of Trickery, which I received from the final boss in Heroic Violet Hold. And this is why I get it. Keep with me here, I'm getting to the point soon.

Let's disseminate this staff's stats, too!


90 Strength

This gives us an additional 180 attack power. 76 more AP than what we get on Enraged.


89 Agility
Here we don't see a big jump. And with diminishing returns, this may not be the deciding factor for you.


133 Stamina

133 x 1.25 x 1.2 = 199 stamina, or 1990 health, for Night Elves
133 x
1.25 x 1.2 x 1.05 = 209 stamina, or 2090 health, for Taurens

Attack Power
1845 AP in feral forms. Wow!

These are all amazing stats in their own right. Remember how I said I'd get to the point? Here it is.

Why would I lose 2849 armor to gain 250 health (190 for Night Elves)? I don't remember the exact number, but choosing Enraged over Trickery netted me around an additional 4% physical damage mitigation. At a 10,000 HP hit would become 9600 HP with that mitigation. The additional health only, in theory, nets us 9750/9820 HP (assuming all we did was increase health and not mitigation). 'Cause Lord knows we'd gain HP at the cost of losing mitigation in this scenario.


"What about magic, Lushious? That's not affected by armor," you might say. And you'd be right. Though I state my case again. I find the additional 250/190 health not worth the upgrade, considering how much the armor mitigates the rest of the damage you'll face. The AP is a non-factor, if you ask me. Threat isn't an issue for us now and should we even care about our DPS? Nah, leave that to the ones that do it best. As for the agility? It's too small of an increase that I am broken hearted over choosing Enrage over Trickery.

And this is exactly the type of behavior I feel Blizzard is trying to avoid. For now I stick with the blue. In the future I go with the purple. And if I was a kitty, I'd probably sleep a lot.


Until the next Faerie Fire pull...


-Lushious

Mommy, Wow! I'm a Big Kid Now!

I hope everyone had a wonderful weekend. Mine was good and was filled with fun social activities both in and out of the World of Azeroth. One must not forget about the adventure that awaits in real life!

A lot of my time was spent running heroics this past weekend. My main goal is to acquire the T7 chest piece and gloves. The chest piece is first on my hit list, as I'd like to replace my badge chest with it. T6 gloves, on the other hand, well, they can stay.

Don't let me fool you into thinking this post is going to be about how challenging even the easiest heroics are with a crummy healer, or how Heroic Nexus is the Mechanar of Northrend (5 badges for a full clear!). No, this post is not about any of that.

This post is about my first ever Naxx'ramas run.

"Lushious is ready for Naxx," a guildy healer said when discussing how easy it was to heal me. I've never been a healer, but I respect this member's opinion and, apparently, I am easy to heal. Now, it's hard not to let something like this get to your head. I'm not egotistical (though having a blog may immediately discredit that statement), but it's a nice morale booster.

Our official guild Naxx run doesn't start for another week, but I've been a little antsy to get back into raiding. The Guild Leader gave me blessing to run Naxx before our official time, so, with five other guildmates in tow, we PUG'd two healers and two more DPS to round out a Naxx'Ramas run that consisted of the following:

1x Yours Truly as Main Tank
1x Prot Warrior as Off Tank
1x Holy Paladin for Healz
1x Holy Priest for Healz
1x Ret Pally for DPS
1x Mage for DPS
1x Death Knight for DPS
1x Shadow Priest for DPS
1x Hunter for DPS
1x Enhancement Shaman for DPS

Let me just say this right now: Us bears can main tank Naxx bosses no problem!

The above group cleared the entire Spider Wing. It normally took us about three tries to get the hang of the bosses and formulate a strategy that worked. You can certainly go to Wowhead or Wowwiki and read about the strategies for each boss, but I would like to share with you my experience tanking each boss and what our group did to be successful for the first three bosses of Naxx'Ramas.

Anub'Rekhan
I tanked Anub right where he sits awaiting our arrival. The OT took care of any crypt guards that spawned, with DPS focusing on any adds immediately. All DPS stood in the center of the room. Once we understand the boss' rotation and I was able to play my part, we were able to down him.

During this fight I went into cat form. Crazy, right? So crazy it worked. Anub will cast locust swarm every minute and a half to two minutes or so. Locust swarm prevents any and all attacks and casts (even white attacks), on top of dealing damage. It is not good. As he casts Locust Swarm he stops and strike a pose. At this point it is crucial that no one in the party gets hit by this. The tank will want to get ahead of Anub and kite him during this phase so that he, along with the rest of the raid, do not get afflicted with Locust Swarm. So, I popped into cat form the moment he did locust swarm and kited Anub around the circumference of the room to the area where you enter. At that point I continued tanking until the next locust swarm, performing the same manuever around the room to the other side.

Now that I think about what transpired during the locust swarm phase, going kitty may not have been the best option. When Anub strikes a pose for locust swarm you have about one second to gain some ground and then he will follow at 25% reduced speed. In kitty form the 30% speed boost works indoors, so I now had a 55% speed advantage on him, not counting the one second head start. At a few intervals (one including a wipe), I was so fast that rather thank successfully kiting him around the circumference of the room, he just cut across the room taking the shortest path to get me and smacking most of the raid with locust swarm.

Next time I will remain in bear form and kite him. As long as you react in time, having the one second head start should afford you enough ground to not get hit by locust swarm, as well as keeping Anub away from the rest of the raid.

Grand Widow Faerlina
She's pretty manageable. As the tank you will simply want to tank her about 10 yards, maybe a little more, away from her cohorts. Have your OT focus on her four adds, with DPS choosing one cohort and bringing them to low health, but not killing them. The strategy here is that she will frenzy every minute or so doing massive damage to the tank. Killing one of her four adds will immediately stop this effect.

I tanked Faerlina close to the adds, ensuring that I moved her out of her AOE rain of fire when she casted it. Our OT and DPS did a fantastic job of managing her four adds, bringing each one of them to low health as needed. Once frenzy hit, they did massive burst damage and quickly stopped Faerlina's frenzy. This fight is not overly complex, it just requires excellent communication and coordination.

Maexxna
This gargantuan spider proved to be the most daunting for this group. Of course, spirits were high. We just downed two bosses in Naxx and felt like kings of the castle. Maexxna put us in our place.

I tanked Maexxna in the center of the room. As we wiped more and more I began to formulate a routine that maximized my avoidance and mitigation, because she hits hard! I will get to that in a moment, but here is what we did to down her:

For the first 20 seconds DPS just hit her as hard as they could. When she web wrapped three members to the wall, ranged DPS would focus on them to bring them back into the fray. After 20 seconds she summons spiderlings beneath her, which was quickly AOE'd and DPS'd. Then, at 40 seconds, she casts web spray which incapacitated us for 3-5 five seconds. The cycle then rotated until she reached about 600,000 health, where she enraged and beat my face in.

Web spray was the hardest part for the healz. It wasn't hard on me, I just soaked up the damage and sometimes died. The ensure that I lived through a period where no one could do anything, I made sure I had proc'd two things. The first was demoralizing roar. To further assist in taking less damage, I would also save my barkskin for this phase. These two abilities every bear will have.

Lucky for me (and maybe you, too), I still have Moroes' Lucky Pocket Watch and Badge of Tenacity. I proc'd one of those right before her web spray, starting from the second web spray forward (since healz would be fatigued a little by that point). All three of these in conjunction certainly increased my survivability.

Her enrage was the tricky part. I needed big healz, else she would stomp all over me. She was hitting me for in excess of 10k damage a hit. I had even seen it hit 14k damage. Even completely buffed at 30.7k health this was a challenge for the healers. For this phase I completely relied upon Survival Instincts. Of course, the same abilities and items I used for web spray were used during enrage, if available. With Survival Instincts I had 42k health, but, again, she hits like a mack truck during this phase.

I did die during this phase, but our OT picked her up and through some awesome healz we managed to best her. This fight took more attempts than the rest, but we did down her through perserverance, intelligence, and coordination. And so can you!

And no, I did not get any loot during this time. Not even any drops remotely good for a druid bear. Today, though, we work on the Death Knight wing!

Until the next Faerie Fire pull...

-Lushious

11/22/08

Clarification on Druid Changes

Ghostcrawler dropped us a rather lengthy post about the 66% SotF change. I really needn't say much more on the matter. It's clear, to the point, and it looks like us bears will be just fine.
Here is a thread where you can continue your discussion on the previously mentioned Feral druid changes.

I do urge you to confine the discussion to the armor and FAP changes only. The threads fill up too quickly as it is, so this is not a great place to chime in with totally unrelated questions, even druid ones.

The changes should be a buff for any druid not in full Naxx 25 gear (and I'm pretty sure that means ALL druids for the moment). One of the reasons we are announcing this change early is so you can make your preparations accordingly. A druid with every possible item from Naxx 25-level content loses about 3700 armor, but to be honest, those armor trinkets and weapons were so insanely good that they were likely going to be nerfed anyway.

Also note this is a reasonable buff for PvP, since you typically don't wear a bunch of +armor trinkets in those situations.

We don't want to make any changes to the way Feral druids work at this point to make them more like warriors. Now we also don't want druids to be inferior tanks to warriors, but we see no evidence that is happening at the moment and only speculation that it might happen in the future, at which point we will make additional changes if needed. You can say you don't believe we will make changes, which sort of ends the conversation.

The goal was not to make you ignore +armor trinkets. The goal was that a bear lacking those trinkets wouldn't be at such a disadvantage. We would rather you use a new level 80 trinket with a little bit of wasted block on it than a blue trinket from level 62 or something with silly amounts of armor.

It is fine, helpful even, to alert us to situations where you think bears might not be competitive at surviving encounters compared to other tanks. Our goal is they are roughly similar and we will continue to make changes if they are not. While I understand some of you want more different tanking stats to focus on, that is not our goal for the moment. We think it is perfectly possible given the current design to make bears able to stand up to the damage they need to. In other words, the numbers may still need to be tweaked on occasion, but there is nothing inherent to the calculations that says a tank must have block and parry as tanking stats in order for the math to work.

Some more details to help answer some of the questions we've seen:

-- Cloaks do have base armor which gets multipled by the bear bonus.
-- There is no multiplier on any bonus armor. Not the bear bonus. Not the talent bonuses.
-- There is a 2% armor benefit you can get from a metagem.
-- The ultimate bear modifier should be 4.7 (Dire Bear form) x 1.66 (Survival of the Fittest) x 1.1 (Thick Hide) x 1.02 (meta gem).
-- The best bear we can create in current itemization has 35,907 armor, which is 68.34% mitigation vs. level 83 bosses or 70.21% mitigation versus level 80 mobs.
-- Before these changes, you might have been able to build a bear with nearly 40,000 armor, but that relies on using Defender's Code and Origin of Nightmares, items of such ridiculous power that we were going to nerf them anyway before this change. (Now they're fine.)
-- Note how close that 40,000 armor is to the cap already.
-- We do have concerns block may be too good a stat for future raids, and we'll keep an eye on it.
-- Equipping a weapon will still boost Savage Roar (and everything else) the way it does currently.

Bottom line: armor was too good for druids. That was a blessing if you could get the items and a curse if you could not.

The counterarguments we get are: 1) Well, I can't be competitive without that armor, or 2) Give me something else to focus on then.

We think number one is a concern, but we're not convinced it's a problem at the moment and totally solvable if it gets to be. Number two is just a different design. We designed Ferals with fewer mitigation stats than other classes. You still have tanking stats, and gear can still provide upgrades. That's not to say it will always be the case, but we have no plans to change it at the current time.
The sky is, after all, not falling.

Until the next Faerie Fire pull...

-Lushious

11/21/08

Ding!

Near 8:00 PM CST on November 20, I finally reached level 80. It was a rather monumental occasion, made even better by the story I am about to tell.

A guildmate, let's call him "Malady*," is a rather talented hunter (I am resisting the urge to refer to him as a "huntard"). Simply put, he knows how to play his character. His DPS is always strong, he knows his rotation, and he gears appropriately.

He is also a sponsored professional video game player.

Maybe you can see where I am heading with this. He is a very competitive individual. I'm sure you know of a couple of people like this. And if they play WoW, they are probably a DPS class. The two just seem to go hand in hand. His competitiveness is a blemish on his personality, if you ask me. He lets it consume him. And, in general, makes him a little douchey.

Either way, Malady here issued up a sort of challenge. "I'll beat you to level 80," he said, with me already having at least a good level and half jump ahead of him (this was around level 72). Again, being competitive, this was the taunt he used as the backbone of all of our future conversations, in game or in vent.

I didn't believe it. Here Doublevision and I were doing a four-day marathon of World of Warcraft (this will be documented one day). How could he catch up to us? He was flying solo and here Double and I were tromping across Northrend in a flurry of fur and evil magic unlike which Vrykul and Gorloc have never seen!

Through a strategy of endless instance runs and unemployment, he did eventually surpass me and Double. And not once did he ever let us forget it.

Do not worry, though, this has a happy ending.

Double is what you might call "barely employed." He makes good money, but he doesn't work more than a couple of hours a day. This was the perfect formula to match Malady. Double quickly caught up with Malady's level (level 76), which then lead to a pissing match of who would reach level 80 first.

Double did. And it was joyous.

Malady's personality, of course, caused him to be a little disheartened. Not one to accept defeat, in a private conversation with Double he prided himself that he would, at least, still beat me to level 80.

You don't push a bear and not expect him to ravage you with claws and teeth, with a dash of rabies tossed in.

Unlucky for Malady, his clanmates were demanding a lot of time from him to train for an upcoming professional video game tournament. During this time I gained a lot of ground and by yesterday morning we were both 79. I had spent quite a bit of time trying to be as efficient as possible with my questing, though you will remember my zone-specific strategy lends itself greatly to maximizing XP.

As I was leveling in Zul'Drak I was getting closer and closer to 80. Yet Malady was nowhere to be found. And then I saw a green bit of text that nearly made me jump to joy. "Malady has come online." Looking to me XP bar, I only had five bars to go and a quest log that would easily garner me a bar and half, once complete.

"Malady, how many more bars until you get to 80?", I asked in guild chat. "10," he quickly responded. Not one to give away my elation, I lied. No, I liked like a motherfucker. "Damn, looks like you are going to hit 80 before me after all. I just hit 79. :\"

And then I shut up and leveled as fast as I could, completing quests at record time. As I went to turn in my final quest, the one that would push me into level 80, I saw he had gone offline. It didn't matter. I was 80 before him and he would hear the tales of how Lushious had reached level cap and had been showered by scores of hot ladies swooning over him.

He did hop online shortly afterwards and was quickly teased by me.

At his own game, one which he was sure he could not lose, I bested him. And I wasn't even on a payroll to do so.

Until the next Faerie Fire pull...

-Lushious

*Names changed to protect the innocent

11/20/08

The Sigh of Relief Heard Around Azeroth?

After announcing the drastic change in our item armor contributions and initially giving a somewhat vague assurance that the upcoming druid bears' "net mitigation does NOT go down with these changes," Ghostcrawler has unveiled the curtain covering what has been pessimistically hanging over my head for quite some time. Yes, that is right, he has now explained how we will get all of our lost armor back.

And it's a doozy!

"As previously announced, we are changing the way bear armor works so that bonus armor on items does not receive the bear armor multiplier. Specifically this means that weapons, trinkets, rings, necks and cloaks with bonus armor will not be multiplied by the bear bonus. Only cloth and leather will benefit from the Bear and Dire Bear multiplier.

We are compensating Ferals for this armor loss by improving the Survival of the Fittest talent. In addition to its current effects (stats and crit prevention), it will now also increase armor contribution from cloth and leather items by 22/33/66%. That should be very close to your current armor bonus. This makes Survival of the Fittest rather over-budget by talent standards, but we figured it was one talent we can be pretty certain most tank-oriented druids will have (and to be honest nearly all Ferals).
"

Survival of the Fittest has always been a mainstay for us furballs. One time I respec'd and forgot to put all three points into this talent. Upon noticing this I quickly double-punched myself in the balls. It was the only sufficient form of punishment.

So, is Ghostcrawler right? Will this additional 66% armor contribution still keep the same mitigation as I currently am?

Turns out, not so much. I'm no theorycrafter (this post is actually a day old, but got held back by my vain attempts at trying to theorycraft all of this), but some very intelligent people in the WoW forums have proved that us bears will still walk away with another compounding nerf (one so strong I think Hasbro might try and make a product out of it).

Courtesy of one Thorbalt of the Operatives guild on Detheroc:
pre nerf

armor from leather: 3326
other armor: 3980
total armor: 7306
bear armor: 37772
mitigation %: 69.42


after this nerf takes effect we will see the following, with no gear being changed out.

armor from leather: 3326
bear armor: 28544
other armor: 3266
total armor: 31810
mitigation %: 58.46


sweet....there is now no reason to consider bringing a bear to tank any boss when we have less mitigation and no other tools to avoid things like all the other tanking classes have. thanks alot blizz. might as well go back to being a healbot when you decide moonkins doin a bit much damage and drop it down as well. thanks for removing 11% mitigation. go diaf.
I bolded the important stuff.

I'm going to remain passive about this. Do I like this seemingly unending changes? No. Do I like the mathematically sound proof of our loss? Absolutely not. Can I do anything about Blizzard's plans? No, but maybe we can if united.

I haven't done the number crunching on my own personal set of armor, but I don't like how we are, yet again, losing armor. Why are we even losing more armor? Hasn't Blizzard kicked us bears into submission already? Must they defecate on our battered bodies now?

There may be hope yet, though. Ghostcrawler followed up with a new post:

"
On the subject of armor, the intent of the change is to give you more options in which trinkets and other jewelry you use, instead of always having to rely on the (relatively rare) bonus armor pieces. (We don't think the solution of just dropping bonus armor pieces everywhere is a great one either -- no single stat should trump the others by that much.) The change isn't intended to be a nerf at all. A lot of numbers have been thrown around in this thread. Give me some time to review them and see where any discrepancies lie"

I just hope he realized he lied to us.

Until the next Faerie Fire pull...

-Lushious

11/19/08

Breath Taking

(Click on image for bigger size)

Simply breath taking. I snapped this last night on my way out of Dragonblight. I've finally found myself moving on to Grizzly Hills, which, in my opinion, isn't that conducive to leveling fast. I've reached 78, but my progress has slowed remarkably. I'm hoping I can reach level 79 tonight, but it will be a daunting task.

Grizzly Hills is beautiful, though. And there's even a very nice bear-centric quest, too. I'll leave you readers to discover the quest yourselves. No spoilers here!

Until the next Faerie Fire pull...

-Lushious

11/18/08

Leatherworking On Ice

Big Bear Butt stole my topic for today. That or bears are part of a collective conscience.

Well, I lied. The topic is a little more focused. Rather than cover the whole profession mechanic of WoW, I'm going to stay within my realm and focus on something I understand and use: Leatherworking.

Leveling up my LW skill is proving to be particularly troublesome. And not troublesome in a "Catholic priest caught naked with 2 year-old" kind of way. Rather, Blizzard has made it a point to make the last 25 levels of this profession a proverbial bitch. With the right amount of dedication, farming mats is not all that challenging. Time consuming, sure, but everything in this game is designed around being time consuming.

ThinkTank was kind enough to share with us his LW leveling guide. He writes, "At 425 I'd also recommend pimping out yourself and looking for work so that you can get skillups on frosthide leg armor and icescale leg armor with their mats." Here is where the trick lies for me:

I am not a salesman.

Even if I were, I'm sure my skills would surpass simply repeating "Leatherworker LFW."

So, the mats for items around 420 or so get tricky, in that they require elemental items. I've not even made it out of Dragonblight yet (level 77 now, btw)! There's a lot of uncharted land for me in Northrend. Though I am sure I am going about that all wrong, but in clearing one zone before the next I am maximizing my gold acquisition substantially once I hit 80 and then am completely surrounded by high-level quests. I'll write about it when I do it, trust me, but this methodology of leveling isn't conducive to acquiring high level mats.

At this stage, I am looking at getting elemental items either through farming or through cold, hard gold. Since I am intently focused on reaching 80 by 11/20 (I am well on my way), farming is not an option. At least not the variety of "okay, for the next three hours I will perform a mass genocide upon Howling Cyclones." So, cold, hard gold wins here.

But I've been thrifty. Really thrifty. I'll write my thoughts about this later, in an effort to remain on topic. So, here we've got 25 levels where the mats required aren't very prevalent, you need a huge pocketbook or some real time dedication to farming, and you need to sell the Catholic Priest's pants right offa him.

It may be a while before I see 450.

Until the next Faerie Fire Pull...

-Lushious

11/17/08

Rend and Tear

Yesterday afternoon I reached level 76 with my best friend, Doublevision (you will surely hear more about this joker). This was quite a moment for me. I had, at that point, reached the apex of my journey into Northrend.

Double and I, like 95% of you, picked up Lich King at midnight on 11/13/08 and then drove as fast as we possible could (never exceeding the speed limit, officer!) to install the game as fast as our DVD-Roms would spin. 16 cans of Bawls, 14 frozen pizzas, and a slew of frozen asian food later we had toppled six levels and had only experienced Howling Fjord, Bornea Tundra, and Dragonblight. Our plan was simple, yet extremely effective: Never leave an area until we either got the achievement or there were no more quests to be had (they normally went hand in hand).

Once I turned 72 I knew exactly where I was going to spend my next five talent points, which led to me awaiting finally reaching 76. Yes, Rend and Tear. Why was I, and still am, excited for the ability?

At five points my maul will hit bleeding targets for an additional 20% damage. Holy cow! Maul already hits for a ton of damage and generates pretty beefy amount of threat. Sure, maybe not as much as mangle, but with a nice size can of Rage, a Mangle, Lacerate, Maul combination is huge. I'm no theory-crafter, but I can safely say the threat generated by that combo is nasty. Almost too nasty.

Until the next Faerie Fire pull...

-Lushious

Welcome

Welcome to the very first entry for Eighty Percent Fur. This is, by far, the hardest article for me to write. Being my first blog, I’ve been confronted with the enormous question, “How do I kick things off?”

Let me start off with what this blog is about, and then followed by who I am and why I have decided to express myself in the vast anonymous sea that is the internet. Eighty Percent Fur hopes to be another voice in the community of World of Warcraft players. Inspired by Big Bear Butt, Of Teeth and Claws, and ThinkTank, I want to share in my excitement of a game and a class that I enjoy greatly (read: fanatical about). I do not hope to become as popular or as successful as the aforementioned bloggers (they’re in a league all their own), but rather simply to have an outlet for my own thoughts, ideas, and experiences. Hopefully I’ll succeed.

Is this getting a little heavy? Bear with me, this is the first post (see what I did there? :P )

I am Lushious, a feral Druid bear on a PvP server that shall go unnamed (maybe I will disclose this later, perhaps by accident?). I’ve enjoyed the world of Azeroth, Outland, and now Azeroth again for a little over a year (exactly one year, three months, and 8 days, but who’s keeping track?). I love tanking, I love being a druid, and I love being a bear. I find the utility, history, and play style of the Druid to be so much fun it should be illegal. So much fun, that is, that I’ve gone from playing it to writing about it.

I guess I’m just a big nerd. :D

So, I hope you enjoy my ramblings (and when I say “you” I surely mean just my friends who I have informed of this blog’s existence).

Until the next Faerie Fire Pull…

-Lushious

 
Love All Animals
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